How to Solve a Rubik's Cube with famous speedcuber Tyson Mao
Tyson Mao is a renowned world competitor in solving the Rubik's Cube. Not only did this Californian become a world class solver, but he also formed the Rubik's Cube Association with fellow speed solver Ron van Bruchem, which holds competitive events for the Rubik's Cube. If you want to learn how to solve the colorful and mighty puzzle, then who better than to learn from then Tyson Mao?
This video tutorial will show you how to decode the Rubik's Cube with famous solver Tyson Mao. He goes in depth about solving the F2L (First Two Layers), OLL (Orientation of the Last Layer), and PLL (Permutation of the Last Layer) and gives some tips and tricks to solving the Rubiks Cube.
Here is some knowledge from Tyson Mao to help you along your path to glory:
There are a few things everyone needs to know about the cube. Some of the following information may be trivial but read it anyway. The Rubik's Cube consists of 20 free loose pieces rotating around a center axle that holds everything together. The centers of the Rubik's Cube never moves which means that red will always be opposite of orange. This means, when the cube is solved, red must always be opposite of orange.
There are two other types of pieces in addition to the centers. Corners are on the corners of the cube and have three stickers and edges have two stickers. A sticker on a corner piece can never be a sticker on an edge piece. When you make a turn on the cube, you are moving pieces, not stickers.
Notation: The sides are: front, back, up, down, left, and right. They are given the symbols: F, B, U, D, L, and R.
The letter R means to turn the R face one quarter-turn clockwise. This means while looking at the R-face, you turn the R-face 90 degrees clockwise. R' would indicate a 90-degree counterclockwise turn. R2 indicates a 180-degree turn. Notice a 180-degree turn does not depend on direction. Always note that when turning a face clockwise or counterclockwise, it is from the perspective of viewing